Here is an update on my current progress in the project, and a re-evaluation of my goals. Because of some time constraints and mis-judgement on how difficult it would be to perfect/debug/tweak the melting simulation although I was a little bit ahead of myself for the alpha review, I have fallen back behind currently for what I need done for the Beta. However, I do believe what is below is a realistic expectation of goals which can be met by the end of the semester.
X = Completed
x = Started but Unfinished
- = Incomplete
Senior Project
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[X] Approach Solidified (IMplementation Papers Solidified)
[X] SPH Integration and Setup
[X] Simple Particle Shader and Rendering Setup
[X] Simple GUI Implementation
[x] Melting Simulation
[X] Thermal DIffusion
[X] Elastic Forces
[x] Temperature/Elastic Tie In
[-] Alternative Melting Simulation Technique*
[x] SPH Optimizations
[X] XSPH
[X] Adaptive Localized Artifical Viscosity
[-] Adaptive TimeStep (CFL Condition)
[-] OBJ Mesh -> Voxelization -> Particle Loading
[-] Surface Reconstruction Shading
[-] Marching Cubes (External Library for Mesh Output)
[-] Fluid Method (From Screen Space Fluid Paper to be implemented in GPU)
[-] Particle Output for 3rd Party Packages
[ ] Final Rendering Movie of Melting Metal/Liquid Materials
*Depending on current melting simulation results after they are fully integrated I may decide to tie in an alternative melting method and perhaps interpolate between the two based on the material I'm trying to recreate.
Beta Review Goals
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[-] Melting Fully Integrated and Working (With Jump/Temperature Tie In)
[-] Mesh Loading/Voxelization/Particle Loading, Etc.
Final Review Goals
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[-] Surface Reconstruction/Shading
[-] Particle Output for 3rd Party Packages
[-] Final Rendering Movies
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